QuackQuack
  • Introduction
    • ðŸūWelcome to QuackQuack
    • ðŸ’ĄPrimary Foundations
    • 🏔ïļLore
  • Game elements
    • 🊚Duck Nest
    • ðŸĨšEggs
    • ðŸĶ†Ducks
    • ðŸ›ļCFO and Battery
    • ðŸŠķQuackster
    • 🎖ïļBadge
    • ðŸ‘ĨGuild
  • Game mechanism
    • 🙌Manual mode
    • ðŸ›ļCFO auto-harvest mode
    • 👑Leaderboard
    • 🔗Referrals
    • ✅Mission
    • ðŸļPEPET - Ingame currency
    • ðŸĶ†Merge ducks
  • tokenomics
    • ðŸ’ēTokenomics
    • ðŸ’đToken Flow
  • Project information
    • ðŸ’ĩRevenue Streams
    • ðŸ›ĢïļRoadmap
  • TERMS & CONDITIONS
  • Play game
  • Twitter
  • Telegram Chat
  • Media Kit
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  1. Project information

Revenue Streams

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Last updated 1 year ago

Quack Quack can generate revenue by displaying ads within the app. This can be achieved by partnering with advertisers who are willing to pay for ad placements. The revenue can be earned through various ad formats such as banner ads, interstitial ads, or rewarded video ads.

The in-game currency (Pepet) can be used by players to purchase virtual goods, upgrades, or unlock additional features within the game. Players can acquire Pepet by purchasing it with $TON.

Quack Quack can offer additional virtual goods, power-ups, or premium content that can be purchased by players within the game. These in-game purchases can enhance the gaming experience or provide exclusive features (CFOs)

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